Attack on Titan Wallpaper Attack on Titan Fan Art
How fan art can become you paid

Creating fan fine art is a pop way for artists to show their appreciation for a discipline they dearest. You merely have to glance at sites like DeviantArt or ArtStation to see plenty of inspiring tributes to pop civilisation icons. Reimagining famous characters is more than just a skilful way to keep your creative skills precipitous, though. Information technology can too requite your portfolio the leg up information technology needs to grab attention in your chosen manufacture.
One of the primary benefits of your fan art being noticed by a studio or another big customer, as well the reassuring confirmation that what you're creating is worth your time, is the prospect of being paid a handsome sum for your work.
This also flies in the face up of the thought that fan art is somehow of less value than other genres – those hours hauled up in your studio working on Game of Thrones portraits won't be seen as such a waste when the show's producers commission y'all to create art for the premiere of the next series.
Here nosotros talk to some artists who accept forged careers from their fan art, and pick up some tips for how to depict fine art that will pull in commissions.
Main analogy: Fellipe Martins
Netflix commissions
Bannon Rudis constitute Netflix knocking on his door to create promotional art for the second series of Stranger Things after some fan art he posted on Twitter was shared by David Harbour, who plays police chief Jim Hopper in the show.
"Information technology kinda snowballed from that betoken and popped up on a bunch of different sites," says Rudis. "Netflix'southward ad partners got hold of me via Twitter about a twelvemonth after." Rudis was one of eight artists picked to represent an episode from the original serial as part of an Instagram marketing campaign. He was lucky plenty to be landed with episode half dozen: The Monster.
"I decided to make 8-scrap blitheness shorts for them that looked like a potential real Stranger Things game, since all the characters and backgrounds were made like bodily game avails," explains Rudis. "There were three shorts in full and a couple of title cards."
Comic volume covers
While Rudis had to wait a while for Netflix to go in touch, Fellipe Martins had a much quicker turnaround when he posted his tribute to Take a chance Time's Marceline on Tumblr. "Ane day later later I posted it, [the show's creator] Pendleton Ward shared it on his Cartoon Tumblr."
Martins is no stranger to his fan art doing the rounds. His kickoff piece of digital painting back in higher was a piece of Super Mario fan art that ended upward being featured on the likes of Kotaku. "The fan art piled upwards with Links and Megamans, until I got my first chore equally a concept creative person in 2007."
Jumping on the success of his Marceline illustration, Martins quickly got in contact with the editors from Boom! Studios, who are responsible for all the Cartoon Network licensed comics, including Adventure Time.
"They saw the fan art, saw my portfolio at the time and I was offered to illustrate a few Risk Time comic book covers, then Regular Prove covers, then Steven Universe covers," says Martins. "Eventually I illustrated my ain Amazing Globe of Gumball comic book story. I believe I have a Bee & Puppycat script laying around here somewhere, too."
Disney posters
One of the almost exciting parts most putting fan art out there is watching information technology abound and attract an audience. This happened to Claire Hummel when she started posting her historical Disney princess serial online dorsum in early on 2011.
"I posted Belle in a 1770s version of her gold ball gown to all the usual venues (DeviantArt and Tumblr were probably my biggest communities at the fourth dimension), and it immediately took off in a way I hadn't seen before," she explains. "As a result I expanded it into a series, and by the end of 2011 I had churned out nearly x princess in their respective historical periods."
Then in May of 2012, Hummel got an email from Irrational Games studio out of the blue, asking if she'd be interested in doing grapheme designs for BioShock Infinite. "They cited the historical princesses when we initially talked over the telephone, saying that they specifically wanted to bring a more historical eye to the characters," says Hummel.
"I was a huge fan of the original BioShock, my dominate at Xbox at the time gave me the become ahead to take on the freelance, so I said yes!"
There might accept been a articulate path between Hummel's princess serial and landing work on BioShock Infinite, but for Dan Mumford information technology hasn't been quite so clear cutting. Instead, it was exhibiting his fine art in various group gallery shows that led to new projects and calls from clients who saw the work.
His trajectory has never quite been a straight line, and he'due south become used to waiting months between projects – but his technique did win big eventually. "My piece of work with Gallery1988 led to me creating four posters for Disney and the release of Star Wars VII: The Forcefulness Awakens," he recalls.
"This has been the case with quite a few projects. Getting involved with big group shows at the more than prominent popular civilisation galleries is a great way to become your work noticed. A lot of people are paying attention to those lineups and the work that gets created."
Support fan art with substance
While fan fine art can be a useful claw to grab people's attention, Hummel is nifty to point out that what really makes artists stand out from the crowd is having their own distinctive artistic flair. "I think information technology'due south pretty rare that employers are looking for people to draw what they already have," she reasons.
"Fan art is a hook that can get the attention of employers, yeah, but you however have to accept a lot of substance to back it up," she adds. "Function of that can be the content in the pieces themselves – in my example with the princesses and Irrational, that was appealing costume pattern and extensive enquiry into historical style – but I yet had a portfolio and resume beyond that series to back up my case."
Martins agrees that while his Marceline fan art gave his freelance career the sparkle that information technology needed to lift off, without a strong portfolio to back it upward, the art would just exist a viral paradigm.
"Yous need a strong portfolio – and that's it," he says. "Fan art drives the attention of a broader audience, which means that creators might see it as well. When luck knocks on your door – and it will – make sure y'all are ready. You can just be sure with a strong portfolio to make that offset contact. You also need to practise to go on up with the demands. If you are serious about it, be ready."
If yous want to get noticed, honestly, do what is pop
Bannon Rudis
Then, if you've got a killer portfolio that just needs to get seen, a juicy slice of fan fine art, shared smartly, can attract a lot of eyeballs. But how do artists set their fan art autonomously from the dissonance on social media?
"If you want to get noticed, honestly, do what is popular," says Rudis. "Look up popular hashtags to see if anything in that top ten that's trending is something you love. If so, hop on that railroad train and go to drawing."
Cartoon for the likes and retweets is all well and practiced, but Hummel warns against artists trying to make their pause by sharing fan art via social media specifically. "A watched pot never boils and all that – so a watched fan art tweet never gets retweets, I judge.
"I practise, however, think that challenging yourself with how you approach fan fine art is a groovy way to make the process more satisfying, and to make the resulting fine art more unique and compelling. Information technology'due south a win/win!"
Describe what excites you
Mumford falls somewhere between Rudis and Hummel. "In that location are many peachy ways to get your artwork out there, but creating fan artwork for something popular is certainly going to get the attention of people, and if that leads to people seeing more personal work then that'due south fantastic," he says.
"At the end of the mean solar day, creating good artwork and putting it out in that location will get you lot noticed."
It seems that the reputation of fan art has improved over recent years, with studios keeping their eyes peeled for interpretations with a fresh twist. Martins puts this down to brands such as Blizzard wanting to develop strong communities effectually their products.
"They encourage fan artists and cosplayers to participate, fifty-fifty hiring them from fourth dimension to fourth dimension," he explains. "In any example, a skillful art slice is always a good art piece, be it original or fan art.
"From a personal point of view, do what your heart desires," he adds. "There should exist no barriers to what you want to create."
This article was originally published in 2017.
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Source: https://www.creativebloq.com/features/how-fan-art-can-get-you-paid
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